![]() Ensure that your load order and all the mods are stable and do not cause any problems.Ģ. ![]() The safest mods to merge are patches that effect one mod so that it can work well with others - and these are usually the most numerous mods in an individual's load.ġ. You may want to add more in, but you should not be taking any out (and any that you may add, should be tested on a clean, test save to ensure that they will work with all the others).Īnother thing (at least for myself), mods should be edited for compatibility - especially ones that you wish to merge - prior to the merging process, and this is pretty much the most advanced thing you can do with TES5Edit (in fact, I don't recommend it at all for anyone who is not totally experienced and comfortable using TES5Edit). In addition, your load order should be finalized to the point that you will not be removing mods from it - every mod in your load order should be pretty much set before you begin merging mods. Every mod that you are going to merge together should be known to work with not only the mods you are merging with it, but also with every other mod in your load order. The reason for this is that one of the prime requirements for merging mods is that you have a completely stable, nonconflicting game. Merging mods is just about the last step in the learning process of handling mods. I posted the following in another thread, but I'll post it here for ease of reference (it is quite long).
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